SWNetwork provides three components for synchronizing and updating GameObject states.
Remote Event Agent
Sync Property Agent
RealTime Agent is useful for synchronizing GameObject states that are constantly changing. For example, position, rotation, and Animation.
When a player casts a spell, all the remote duplicates of the player should cast the same spell. The Remote Event Agent is designed to handle this use case.
Sync Property Agent is often used to synchronize GameObject states that are not modified frequently. For example, a player's costumes, weapon, and HP.
SWNetwork also provides three components to manage room level states.
Manages instantiation and destroy of Networked GameObjects.
RoomPropertyAgent is similar to SyncPropertyAgent, the difference is that RoomPropertyAgent updates room level states.
RoomRemoteEventAgent is similar to RemoteEventAgent, the difference is that RoomRemoteEventAgent synchronizes room level actions.