Gets the custom data of the local player's current room.
// Serializable classes for room custom data
[Serializable]
public class RoomCustomData {
public string name;
public TeamCustomData team1;
public TeamCustomData team2;
}
[Serializable]
public class TeamCustomData {
public List < string > players = new List < string > ();
}
NetworkClient.Lobby.GetRoomCustomData((successful, reply, error) =>{
if (successful){
Debug.Log("Got room custom data " + reply);
// Deserialize room custom data
RoomCustomData roomCustomData = reply.GetCustomData<RoomCustomData>();
}
else{
Debug.Log("Failed to get room custom data " + error);
}
});