Message Room
Sends messages to other players in the same room. The message sender player has to be in a room to use this API.
Methods | |
Called by players to begin an asynchronous operation to send message to other players in the same room using the specified string messageData. | |
Called by players to begin an asynchronous operation to send message to other players in the same room using the specified serializable object messageData. |
Class | |
The error that occurred when a lobby API operation failed. |
Maximum size of a message data is 4.5KB.
NetworkClient.Lobby.MessageRoom("Hello", (bool successful, SWLobbyError error) =>{
if (successful){
Debug.Log("Sent room message");
}
else{
Debug.Log("Failed to send room message " + error);
}
});
Last modified 3yr ago