Start Room
Starts the local player's room.
Only the room owners can start their rooms.
Methods | |
Called by room owners to begin an asynchronous operation to start their rooms. |
Class | |
The error that occurred when a lobby API operation failed. |
NetworkClient.Lobby.StartRoom((successful, error) =>{
if (successful) {
Debug.Log("Started room.");
}
else {
Debug.Log("Failed to start room " + error);
}
});
Last modified 3yr ago