Starts the local player's room.
Only the room owners can start their rooms.
Methods | ​ |
Called by room owners to begin an asynchronous operation to start their rooms. |
Class | ​ |
​SWLobbyError​ | The error that occurred when a lobby API operation failed. |
NetworkClient.Lobby.StartRoom((successful, error) =>{if (successful) {Debug.Log("Started room.");}else {Debug.Log("Failed to start room " + error);}});