Starts the local player's room.
Only the room owners can start their rooms.
NetworkClient.Lobby.StartRoom((successful, error) =>{ if (successful) { Debug.Log("Started room."); } else { Debug.Log("Failed to start room " + error); } });
Last updated 5 years ago
Methods
StartRoom(Action<bool, SWLobbyError>)
Called by room owners to begin an asynchronous operation to start their rooms.
Class
SWLobbyError
The error that occurred when a lobby API operation failed.