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  • SWNetwork SDK Overview
  • Installation
    • Custom Unity Package
  • Tutorials
    • Third-Person Shooter
      • Starter Project Introduction
      • Install SWNetwork
      • Setting up the NetworkClient
      • Sync Player Transform
      • Setting up the Scene Spawner
      • Test and Play
      • Remote Events
      • SyncProperties
      • Player Respawn
      • Updating Room States
      • Winning the Game
    • Basic Lobby
      • Lobby-start
      • Installing SWNetwork SDK and configuring NetworkClient
      • Registering Player
      • Room CRUD
      • Managing Teams
      • Chat
  • SDK
    • Network Client
      • Check-in
      • Game Servers
      • Network Status Event (beta)
      • Classes
        • NetworkClient Class
      • Methods
        • CheckIn() Method
        • ConnectToRoom(Action<bool>) Method
        • DisconnectFromRoom () Method
        • FindSpawner(ushort) Method
    • Game Play
      • Network ID
      • Realtime Agent
      • Remote Event
      • Sync Property
        • Restore Sync Properties
        • Conflict Resolution
      • SceneSpawner
      • RoomPropertyAgent
      • RoomRemoteEventAgent
    • Lobby
      • Register Player
      • Message Player
      • Create Room
      • Change Room Settings
      • Get Rooms
      • Filter Rooms
      • Join Room
      • Message Room
      • Get Players in Room
      • Get Room Custom Data
      • Change Room Custom Data
      • Kick Players
      • Start Room
      • Leave Room
      • Lobby Room Events
        • OnLobbyConnectedEvent
        • OnPlayerMessageEvent
        • OnRoomCustomDataChangeEvent
        • OnNewPlayerJoinRoomEvent
        • OnPlayerLeaveRoomEvent
        • OnNewRoomOwnerEvent
        • OnRoomStartingEvent
        • OnRoomReadyEvent
        • OnFailedToStartRoomEvent
        • OnKickedEvent
        • OnRoomMessageEvent
      • Classes
        • SWLobby Class
        • SWPlayer Class
        • SWRoom Class
        • SWRegisterReply Class
        • SWGetRoomReply Class
        • SWJoinRoomReply Class
        • SWGetRoomCustomDataReply Class
        • SWGetPlayersReply Class
        • SWLobbyIndexData Class
        • SWLobbyFilterData Class
        • SWGetRoomFilterReply Class
        • SWLobbyError Class
        • SWMessagePlayerEventData Class
        • SWMessageRoomEventData Class
        • SWRoomCustomDataChangeEventData Class
        • SWJoinRoomEventData Class
        • SWLeaveRoomEventData Class
        • SWRoomChangeOwnerEventData Class
        • SWStartRoomEventData Class
        • SWRoomReadyEventData Class
        • SWFailedToStartRoomEventData Class
      • Methods
        • Register(Action<bool, SWRegisterReply, SWLobbyError>) Method
        • MessagePlayer(string, string, Action<bool, SWLobbyError>) Method
        • CreateRoom(bool, int, Action<bool, string, SWLobbyError>) Method
        • ChangeRoomSettings(int, int, Action<bool, SWLobbyError>) Method
        • GetRooms(int, int, Action<bool, SWGetRoomReply, SWLobbyError>) Method
        • FilterRoom(SWLobbyFilterData, byte, Action<bool, SWGetRoomFilterReply, SWLobbyError>) Method
        • JoinRoom(string, Action<bool, SWJoinRoomReply, SWLobbyError>) Method
        • JoinRoomRandomly(Action<bool, SWJoinRoomReply, SWLobbyError>) Method
        • JoinOrCreateRoom(bool, int, int, Action<bool, SWJoinRoomReply, SWLobbyError>) Method
        • MessageRoom(string, Action<bool, SWLobbyError>) Method
        • GetRoomCustomData(Action<bool, SWGetRoomCustomDataReply, SWLobbyError>) Method
        • GetPlayersInRoom(Action<bool, SWGetPlayersReply, SWLobbyError>) Method
        • ChangeRoomCustomData(string, Action<bool, SWLobbyError>) Method
        • StartRoom(Action<bool, SWLobbyError>) Method
        • LeaveRoom(Action<bool, SWLobbyError>) Method
  • Open Source Software Used
    • Credits
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  1. SDK
  2. Lobby
  3. Methods

FilterRoom(SWLobbyFilterData, byte, Action<bool, SWGetRoomFilterReply, SWLobbyError>) Method

Namespace: SWNetwork.Lobby

PreviousGetRooms(int, int, Action<bool, SWGetRoomReply, SWLobbyError>) MethodNextJoinRoom(string, Action<bool, SWJoinRoomReply, SWLobbyError>) Method

Last updated 6 years ago

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Called by players to begin an asynchronous operation to filter rooms in the Lobby server using the specified filterData and count.

Declaration

public void FilterRoom(SWLobbyFilterData filterData, byte count, Action<bool, SWGetRoomFilterReply, SWLobbyError> callback)

Parameters

Type

Description

filterData

The filter data.

count

byte

Number of rooms in the filter result.

callback

Action<bool,

, >

The method to invoke when the filter rooms operation is complete.

SWLobbyFilterData
SWGetRoomFilterReply
SWLobbyError