FilterRoom(SWLobbyFilterData, byte, Action<bool, SWGetRoomFilterReply, SWLobbyError>) Method
Namespace: SWNetwork.Lobby
Called by players to begin an asynchronous operation to filter rooms in the Lobby server using the specified filterData and count.
Declaration
public void FilterRoom(SWLobbyFilterData filterData, byte count, Action<bool, SWGetRoomFilterReply, SWLobbyError> callback)
Parameters
Type
Description
count
byte
Number of rooms in the filter result.
callback
Action<bool,
The method to invoke when the filter rooms operation is complete.
PreviousGetRooms(int, int, Action<bool, SWGetRoomReply, SWLobbyError>) MethodNextJoinRoom(string, Action<bool, SWJoinRoomReply, SWLobbyError>) Method
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