JoinOrCreateRoom(bool, int, int, Action<bool, SWJoinRoomReply, SWLobbyError>) Method
Namespace: SWNetwork.Lobby
Called by players to begin an asynchronous operation to randomly join a room in the Lobby server. If no available rooms were found, The player will create a new room with the specified wantRT, playerLimit, and player TTL. This method allows players to join the public rooms.
Declaration
PreviousJoinRoomRandomly(Action<bool, SWJoinRoomReply, SWLobbyError>) MethodNextMessageRoom(string, Action<bool, SWLobbyError>) Method
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