CreateRoom(bool, int, Action<bool, string, SWLobbyError>) Method
Namespace: SWNetwork.Lobby
Called by players to begin an asynchronous operation to create a room and using the specified wantRT, and PlayerLimit.
Declaration
Parameters | Type | Description |
wantRT | bool | Indicates if the room requires RealTime service. |
playerLimit | int | The maximum number of players can join the room. |
callback | Action<bool, string, SWLobbyError> | The method to invoke when the create room operation is complete. |
Overloads
CreateRoom(string, bool, int, Action<bool, string, SWLobbyError>) Method
Called by players to begin an asynchronous operation to create a room and using the specified string room custom data, wantRT, and PlayerLimit.
Declaration
Parameters | Type | Description |
customData | string | The string room custom data. |
wantRT | bool | Indicates whether the room requires RealTime service. |
playerLimit | int | The maximum number of players can join the room. |
callback | Action<bool, string, SWLobbyError> | The method to invoke when the create room operation is complete. |
CreateRoom(object, bool, int, Action<bool, string, SWLobbyError>) Method
Called by players to begin an asynchronous operation to create a room and using the specified serializable object room custom data, wantRT, and PlayerLimit.
Declaration
Parameters | Type | Description |
customData | object | The serializable object room custom data |
wantRT | bool | Indicates whether the room requires RealTime service |
playerLimit | int | The maximum number of players can join the room. |
callback | Action<bool, string, SWLobbyError> | The method to invoke when the create room operation is complete. |
CreateRoom(string, bool, int, SWLobbyIndexData, Action<bool, string, SWLobbyError>) Method
Called by players to begin an asynchronous operation to create a room and using the specified string room custom data, wantRT, PlayerLimit, and index data.
Declaration
Parameters | Type | Description |
customData | string | The string room custom data. |
wantRT | bool | Indicates whether the room requires RealTime service. |
playerLimit | int | The maximum number of players can join the room. |
indexData | The index data of the room. | |
callback | Action<bool, string, SWLobbyError> | The method to invoke when the create room operation is complete. |
CreateRoom(object, bool, int, SWLobbyIndexData, Action<bool, string, SWLobbyError>) Method
Called by players to begin an asynchronous operation to create a room and using the specified serializable object room custom data, wantRT, PlayerLimit, and index data.
Declaration
Parameters | Type | Description |
customData | object | The serializable object room custom data. |
wantRT | bool | Indicates whether the room requires RealTime service. |
playerLimit | int | The maximum number of players can join the room. |
indexData | The index data of the room. | |
callback | Action<bool, string, SWLobbyError> | The method to invoke when the create room operation is complete. |
CreateRoom(string, bool, int, int, bool, SWLobbyIndexData, Action<bool, string, SWLobbyError>) Method
Called by players to begin an asynchronous operation to create a room and using the specified string room custom data, wantRT, PlayerLimit, PlayerTimeToLive, isPrivate, and index data.
Declaration
Parameters | Type | Description |
customData | string | The string room custom data. |
wantRT | bool | Indicates whether the room requires RealTime service. |
playerLimit | int | The maximum number of players can join the room. |
playerTimeToLive | int | The maximum amount of time a player can stay inactive before been removed from the room. |
isPrivate | bool | Indicates whether the room is private. |
indexData | The index data of the room. | |
callback | Action<bool, string, SWLobbyError> | The method to invoke when the create room operation is complete. |
CreateRoom(object, bool, int, int, bool, SWLobbyIndexData, Action<bool, string, SWLobbyError>) Method
Called by players to begin an asynchronous operation to create a room and using the specified serializable object room custom data, wantRT, PlayerLimit, PlayerTimeToLive, isPrivate, and index data.
Declaration
Parameters | Type | Description |
customData | string | The serializable object room custom data. |
wantRT | bool | Indicates whether the room requires RealTime service. |
playerLimit | int | The maximum number of players can join the room. |
playerTimeToLive | int | The maximum amount of time a player can stay inactive before been removed from the room. |
isPrivate | bool | Indicates whether the room is private. |
indexData | The index data of the room. | |
callback | Action<bool, string, SWLobbyError> | The method to invoke when the create room operation is complete. |
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