public class PlayerSkill : MonoBehaviour {
public Transform launchPosition;
RemoteEventAgent remoteEventAgent;
remoteEventAgent = gameObject.GetComponent<RemoteEventAgent>();
if (Input.GetMouseButtonDown(0))
SWNetworkMessage msg = new SWNetworkMessage();
msg.Push(launchPosition.position);
msg.Push(transform.forward);
remoteEventAgent.Invoke("fire", msg);