Lobby-start
Project Introduction
The project contains a single scene which serves as the Lobby interface. The GUI events are already hooked up in the editor for you.
The Lobby interface is divided into 3 parts: The header, the left panel, and the right panel.
Header UI elements | |
Register button | Will be used to register the local player to the lobby server. Click on the button will invoke the RegisterPlayer() method of the LobbyDemo object. |
Create room button | Will be used to create new room. Click on the button will invoke the CreateNewRoom() method of the LobbyDemo object. |
Leave room button | Will be used to leave the local player's current room. Click on the button will invoke the LeaveRoom() method of the LobbyDemo object. |
Left panel UI elements | |
Previous button | Will be used to load the rooms on the previous page. Click on the button will invoke the PreviousPage() method of the LobbyDemo object. |
Refresh button | Will be used to re-load the rooms on the current page. Click on the button will invoke the GetRooms() method of the LobbyDemo object. |
Next button | Will be used to load the rooms on the next page. Click on the button will invoke the NextPage() method of the LobbyDemo object. |
Rooms list | Will be used to display the rooms on the current page. |
Right panel UI elements | |
Players list | Will be used to display the players in local player's current room. |
Room chat list | Will be used to display chat messages. |
Room chat input field | Will be used to enter new room chat messages. Press enter will invoke the SendRoomMessage(string) method of the LobbyDemo object. |
Modeling Your Custom Room Data
In this tutorial, we want to separate players in a room to 2 teams. We created TeamCustomData to keep track of players in a team and RoomCustomData to keep track of teams of the room.
In the next steps, we will integrate SWNetwork.Lobby APIs to make the scene come to live.
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