public class PlayerMovement : MonoBehaviour
public float moveSpeed = 6.0F;
CharacterController characterController;
networkId = GetComponent<NetworkID>();
characterController = GetComponent<CharacterController>();
float speedX = Input.GetAxis("Horizontal") * moveSpeed;
float speedZ = Input.GetAxis("Vertical") * moveSpeed;
Vector3 movement = new Vector3(speedX, verticalVelocity, speedZ);
characterController.Move(movement * Time.deltaTime);