Network Status Event (beta)

The NetworkClient invokes the following event to help you detect connectivity issues.

Event

OnGameServerDisconnectedEvent

Invoked when the local player failed to receive the heartbeat reply from the room game server in the last 8 seconds.

Example

In this example, we added a listener to the OnGameServerDisconnectedEvent events in the Start() method and removed the listeners in the OnDestroy() method.

void Start() {
NetworkClient.Instance.OnGameServerDisconnectedEvent += Instance_OnGameServerDisconnectedEvent;
}
void onDestroy() {
NetworkClient.Instance.OnGameServerDisconnectedEvent -= Instance_OnGameServerDisconnectedEvent;
}
private void Instance_OnGameServerDisconnectedEvent()
{
Debug.Log("OnGameServerDisconnectedEvent");
}