// Subscribe to Lobby events
NetworkClient.Lobby.OnNewPlayerJoinRoomEvent += Lobby_OnNewPlayerJoinRoomEvent;
NetworkClient.Lobby.OnPlayerLeaveRoomEvent += Lobby_OnPlayerLeaveRoomEvent;
NetworkClient.Lobby.OnRoomCustomDataChangeEvent += Lobby_OnRoomCustomDataChangeEvent;
NetworkClient.Lobby.OnRoomMessageEvent += Lobby_OnRoomMessageEvent;
NetworkClient.Lobby.OnPlayerMessageEvent += Lobby_OnPlayerMessageEvent;
NetworkClient.Lobby.OnLobbyConncetedEvent += Lobby_OnLobbyConncetedEvent;
// Unsubscrible to Lobby events
NetworkClient.Lobby.OnNewPlayerJoinRoomEvent -= Lobby_OnNewPlayerJoinRoomEvent;
NetworkClient.Lobby.OnPlayerLeaveRoomEvent -= Lobby_OnPlayerLeaveRoomEvent;
NetworkClient.Lobby.OnRoomCustomDataChangeEvent -= Lobby_OnRoomCustomDataChangeEvent;
NetworkClient.Lobby.OnRoomMessageEvent -= Lobby_OnRoomMessageEvent;
NetworkClient.Lobby.OnPlayerMessageEvent -= Lobby_OnPlayerMessageEvent;
NetworkClient.Lobby.OnLobbyConncetedEvent -= Lobby_OnLobbyConncetedEvent;