Join Room
Joins the private/public rooms of your game in the Lobby server.
Methods | |
Called by players to begin an asynchronous operation to join a room in the Lobby server using the specified roomId. This method allows players to join both private and public rooms. | |
Called by players to begin an asynchronous operation to randomly join a room in the Lobby server. This method allows players to join public rooms. | |
Called by players to begin an asynchronous operation to randomly join a room in the Lobby server. If no available rooms were found, The player will create a new room with the specified wantRT, playerLimit, and player TTL. This method allows players to join public rooms. |
Class | |
The response object when the operation finished successfully. | |
The error that occurred when a lobby API operation failed. |
NetworkClient.Lobby.JoinRoom(roomId, (successful, reply, error) =>{
if (successful) {
Debug.Log("Joined room " + reply);
}
else {
Debug.Log("Failed to Join room " + error);
}
});
NetworkClient.Lobby.JoinRoomRandomly((successful, reply, error) =>{
if (successful) {
Debug.Log("Joined room randomly " + reply);
}
else {
Debug.Log("Failed to Join room randomly" + error);
}
});
NetworkClient.Lobby.JoinOrCreateRoom(true, 4, 60, (successful, reply, error) =>{
if (successful){
Debug.Log("Joined or created room " + reply);
}
else{
Debug.Log("Failed to join or create room " + error);
}
});
Last modified 3yr ago