Lobby
SocketWeaver currently has Lobby Clusters in four different regions. (Europe, North America East, and North America West). SocketWeaver routes players to the closest available Lobby Cluster by the geo-location information associated with the IP address of the player devices.

Class
SWLobby
You don't need to create a SWLobby object manually. NetworkClient automatically creates one if you provided a valid API_KEY. All the Lobby APIs can be accessed through NetworkClient.Lobby.
Players Lobby APIs.
A connected player can be in one of the lobby states: Unregistered, Registered, and In Room.
In different lobby state, players can use different sets of APIs. Please see the picture below.

Player Lifecycle

Room Lifecycle
Rooms has 3 states: Default, Starting, and Room Set.

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