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SWNetwork SDK Overview
Installation
Custom Unity Package
Tutorials
Third-Person Shooter
Basic Lobby
SDK
Network Client
Game Play
Lobby
Register Player
Message Player
Create Room
Change Room Settings
Get Rooms
Filter Rooms
Join Room
Message Room
Get Players in Room
Get Room Custom Data
Change Room Custom Data
Kick Players
Start Room
Leave Room
Lobby Room Events
OnLobbyConnectedEvent
OnPlayerMessageEvent
OnRoomCustomDataChangeEvent
OnNewPlayerJoinRoomEvent
OnPlayerLeaveRoomEvent
OnNewRoomOwnerEvent
OnRoomStartingEvent
OnRoomReadyEvent
OnFailedToStartRoomEvent
OnKickedEvent
OnRoomMessageEvent
Classes
Methods
Open Source Software Used
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OnRoomStartingEvent
Delegate Declaration
public
delegate
void
NewRoomOwnerEvent
(
SWRoomChangeOwnerEventData
eventData
);
Invoked when the room changes to the Starting state.
Game servers are being prepared for the room.
If no available game servers are found, FailedToStartRoomEvent will be invoked.
If game servers are prepared, RoomReadyEvent will be invoked.
Class
​
​
SWStartRoomEventData
​
Event Data of the OnRoomStartingEvent
​
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OnRoomReadyEvent
Last modified
2yr ago
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