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Create Room
Overview
Creates a new room and automatically joins the room as its room owner.
Methods | |
Called by players to begin an asynchronous operation to create a room and using the specified wantRT, and PlayerLimit. | |
Called by players to begin an asynchronous operation to create a room and using the specified string room custom data, wantRT, and PlayerLimit. | |
Called by players to begin an asynchronous operation to create a room and using the specified serializable object room custom data, wantRT, and PlayerLimit. | |
Called by players to begin an asynchronous operation to create a room and using the specified string room custom data, wantRT, PlayerLimit, and index data. | |
Called by players to begin an asynchronous operation to create a room and using the specified serializable object room custom data, wantRT, PlayerLimit, and index data. | |
Called by players to begin an asynchronous operation to create a room and using the specified string room custom data, wantRT, PlayerLimit, PlayerTimeToLive, isPrivate, and index data. | |
Called by players to begin an asynchronous operation to create a room and using the specified serializable object room custom data, wantRT, PlayerLimit, PlayerTimeToLive, isPrivate, and index data. |
Class | |
The index data object of a room. | |
The error that occurred when a lobby API operation failed. |
Maximum size of a room custom data is 5KB.
In this example, we created a room with serializable object as its custom data. The custom room data has two teams and we assigned the local player to team1.
// Serializable classes for room custom data
[Serializable]
public class RoomCustomData {
public string name;
public TeamCustomData team1;
public TeamCustomData team2;
}
[Serializable]
public class TeamCustomData {
public List < string > players = new List < string > ();
}
// Create a new RoomCustomData object;
RoomCustomData roomData = new RoomCustomData();
// Set its name to "New Room"
roomData.name = "New Room";
// Create two TeamCustomData objects
// Assign them to team1 and team2 of the RoomCustomData object
roomData.team1 = new TeamCustomData();
roomData.team2 = new TeamCustomData();
// Assign local player to team1 by
// adding local player's PlayerId to the players list of team1
roomData.team1.players.Add(NetworkClient.Lobby.PlayerId);
// create a new room with the RoomCustomData serializable object
NetworkClient.Lobby.CreateRoom(roomData, true, 4, (successful, roomId, error) =>{
if (successful) {
Debug.Log("Room created " + roomId);
}
else {
Debug.Log("Failed to create room " + error);
}
});
Last modified 4yr ago