Register Player
Overview
Players must register to the lobby server before accessing other lobby APIs.
Methods
Called by players to begin an asynchronous operation to register to the Lobby.
Called by players to begin an asynchronous operation to register to the Lobby and using the specified string as custom data.
Called by players to begin an asynchronous operation to register to the Lobby and using the specified object as custom data.
Class
The response object when the operation finished successfully.
The error that occurred when a lobby API operation failed.
Maximum size of a player custom data is 2KB.
Example
In this example, we are registering the local player with a string "John" as custom data.
In this example, we are registering the local player with a serializable object as custom data.
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