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  • SWNetwork SDK Overview
  • Installation
    • Custom Unity Package
  • Tutorials
    • Third-Person Shooter
      • Starter Project Introduction
      • Install SWNetwork
      • Setting up the NetworkClient
      • Sync Player Transform
      • Setting up the Scene Spawner
      • Test and Play
      • Remote Events
      • SyncProperties
      • Player Respawn
      • Updating Room States
      • Winning the Game
    • Basic Lobby
      • Lobby-start
      • Installing SWNetwork SDK and configuring NetworkClient
      • Registering Player
      • Room CRUD
      • Managing Teams
      • Chat
  • SDK
    • Network Client
      • Check-in
      • Game Servers
      • Network Status Event (beta)
      • Classes
        • NetworkClient Class
      • Methods
        • CheckIn() Method
        • ConnectToRoom(Action<bool>) Method
        • DisconnectFromRoom () Method
        • FindSpawner(ushort) Method
    • Game Play
      • Network ID
      • Realtime Agent
      • Remote Event
      • Sync Property
        • Restore Sync Properties
        • Conflict Resolution
      • SceneSpawner
      • RoomPropertyAgent
      • RoomRemoteEventAgent
    • Lobby
      • Register Player
      • Message Player
      • Create Room
      • Change Room Settings
      • Get Rooms
      • Filter Rooms
      • Join Room
      • Message Room
      • Get Players in Room
      • Get Room Custom Data
      • Change Room Custom Data
      • Kick Players
      • Start Room
      • Leave Room
      • Lobby Room Events
        • OnLobbyConnectedEvent
        • OnPlayerMessageEvent
        • OnRoomCustomDataChangeEvent
        • OnNewPlayerJoinRoomEvent
        • OnPlayerLeaveRoomEvent
        • OnNewRoomOwnerEvent
        • OnRoomStartingEvent
        • OnRoomReadyEvent
        • OnFailedToStartRoomEvent
        • OnKickedEvent
        • OnRoomMessageEvent
      • Classes
        • SWLobby Class
        • SWPlayer Class
        • SWRoom Class
        • SWRegisterReply Class
        • SWGetRoomReply Class
        • SWJoinRoomReply Class
        • SWGetRoomCustomDataReply Class
        • SWGetPlayersReply Class
        • SWLobbyIndexData Class
        • SWLobbyFilterData Class
        • SWGetRoomFilterReply Class
        • SWLobbyError Class
        • SWMessagePlayerEventData Class
        • SWMessageRoomEventData Class
        • SWRoomCustomDataChangeEventData Class
        • SWJoinRoomEventData Class
        • SWLeaveRoomEventData Class
        • SWRoomChangeOwnerEventData Class
        • SWStartRoomEventData Class
        • SWRoomReadyEventData Class
        • SWFailedToStartRoomEventData Class
      • Methods
        • Register(Action<bool, SWRegisterReply, SWLobbyError>) Method
        • MessagePlayer(string, string, Action<bool, SWLobbyError>) Method
        • CreateRoom(bool, int, Action<bool, string, SWLobbyError>) Method
        • ChangeRoomSettings(int, int, Action<bool, SWLobbyError>) Method
        • GetRooms(int, int, Action<bool, SWGetRoomReply, SWLobbyError>) Method
        • FilterRoom(SWLobbyFilterData, byte, Action<bool, SWGetRoomFilterReply, SWLobbyError>) Method
        • JoinRoom(string, Action<bool, SWJoinRoomReply, SWLobbyError>) Method
        • JoinRoomRandomly(Action<bool, SWJoinRoomReply, SWLobbyError>) Method
        • JoinOrCreateRoom(bool, int, int, Action<bool, SWJoinRoomReply, SWLobbyError>) Method
        • MessageRoom(string, Action<bool, SWLobbyError>) Method
        • GetRoomCustomData(Action<bool, SWGetRoomCustomDataReply, SWLobbyError>) Method
        • GetPlayersInRoom(Action<bool, SWGetPlayersReply, SWLobbyError>) Method
        • ChangeRoomCustomData(string, Action<bool, SWLobbyError>) Method
        • StartRoom(Action<bool, SWLobbyError>) Method
        • LeaveRoom(Action<bool, SWLobbyError>) Method
  • Open Source Software Used
    • Credits
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  1. SDK
  2. Lobby
  3. Classes

SWPlayer Class

Namespace: SWNetwork.Lobby

The data model of a player.

Declaration

public class SWPlayer

Properties

Type

Description

id

string

ID of the player.

data

string

player custom data in string format.

Methods

Description

GetCustomDataString()

Gets the player custom data in string format.

GetCustomData<T>()

Gets the deserialized player custom data.

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Last updated 6 years ago

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