JoinRoom(string, Action<bool, SWJoinRoomReply, SWLobbyError>) Method
Namespace: SWNetwork.Lobby
Called by players to begin an asynchronous operation to join a room in the Lobby server using the specified roomId. This method allows players to join both private and public rooms.
Declaration
PreviousFilterRoom(SWLobbyFilterData, byte, Action<bool, SWGetRoomFilterReply, SWLobbyError>) MethodNextJoinRoomRandomly(Action<bool, SWJoinRoomReply, SWLobbyError>) Method
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