Get Players in Room

Overview

Gets the players' information of the local player's current room.
Methods
Called by players to begin an asynchronous operation to get the players information of the local player's current room in the Lobby server.
Class
The response object when the operation finished successfully.
SWPlayer
The data model of a player.
The error that occurred when a lobby API operation failed.

Example

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NetworkClient.Lobby.GetPlayersInRoom((successful, reply, error) =>{
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if (successful){
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Debug.Log("Got players " + reply);
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foreach(SWPlayer player in reply.players){
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Debug.Log("Player custom data: " + player.GetCustomDataString());
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}
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}
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else{
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Debug.Log("Failed to get players " + error);
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}
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});
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