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SWNetwork SDK Overview
Installation
Custom Unity Package
Tutorials
Third-Person Shooter
Basic Lobby
SDK
Network Client
Game Play
Lobby
Register Player
Message Player
Create Room
Change Room Settings
Get Rooms
Filter Rooms
Join Room
Message Room
Get Players in Room
Get Room Custom Data
Change Room Custom Data
Kick Players
Start Room
Leave Room
Lobby Room Events
OnLobbyConnectedEvent
OnPlayerMessageEvent
OnRoomCustomDataChangeEvent
OnNewPlayerJoinRoomEvent
OnPlayerLeaveRoomEvent
OnNewRoomOwnerEvent
OnRoomStartingEvent
OnRoomReadyEvent
OnFailedToStartRoomEvent
OnKickedEvent
OnRoomMessageEvent
Classes
Methods
Open Source Software Used
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OnRoomReadyEvent
Delegate Declaration
1
public
delegate
void
RoomReadyEvent
(
SWRoomReadyEventData
eventData
);
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Invoked when the room changes to the Rooms Set state.
Game servers for the room are prepared.
Use NetworkClient.Instance.ConnectToRoom(Action<bool>) method to connect to the game servers.
Class
​
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SWRoomReadyEventData
​
Event Data of the OnRoomStartingEvent
​
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Last modified
2yr ago
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